Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.
Spellcasting. The archmage is an 20th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). The archmage can cast invisibility and magnify gravity at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor*, magic missile
2nd level (3 slots): detect thoughts, immovable object, misty step
3rd level (3 slots): counterspell, fly, [spell]pulse wave/spell]
4th level (3 slots): banishment, gravity sinkhole, polymorph*
5th level (3 slots): cone of cold, scrying, wall of force
6th level (1 slot): gravity fissure, chain lightning
7th level (1 slot): teleport, plane shift
8th level (1 slot): mind blank*, reality break
9th level (1 slot): ravenous void
*The archmage casts these spells on itself before combat.
Legendary Resistance (3/Day). If Vathys fails a saving throw, he can choose to succeed instead.
Branch of Astartes Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 3) bludgeoning damage plus 10 (2d8) force damage and the target must make a DC 19 wisdom save or be teleported to an unoccupied space within 30 ft. of Vathys.
Cloak of Gravity. (3/Day). When a melee or ranged attack hits Vathys, he may use his reaction to make the attack miss. Additionally, he may make one creature within 10 ft. of him make a DC 16 dexterity saving throw or take the damage from the attack.
Description
Archmage Vathys Torlin is the Headmaster of Klyreav Academy, the premier school of magic in the Dominion of Undine. While aware of the Dominion's corrupt and oppressive of nature, he is content to mold minds under it reigns. However, he is incredibly protective of his students in his care and would fight to his last breath to ensure their safety. As a mage, he is known for his mastery of magics that manipulate space.
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