Medium Humanoid (Elf), Lawful Neutral
Armor Class 13 (16 with mage armor)
Hit Points 140 (18d8 + 40)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
20 (+5)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws INT +11, WIS +8
Skills Arcana +15, History +15, Insight +9, Perception +9
Damage Resistances Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Senses Passive Perception 12
Languages Abyssal, Common, Draconic, Dwarvish, Elvish, Infernal
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting. The archmage is an 20th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). The archmage can cast invisibility and magnify gravity at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, identify, mage armor*, magic missile

2nd level (3 slots): detect thoughts, immovable object, misty step

3rd level (3 slots): counterspell, fly, [spell]pulse wave/spell]

4th level (3 slots): banishment, gravity sinkhole, polymorph*

5th level (3 slots): cone of cold, scrying, wall of force

6th level (1 slot): gravity fissure, chain lightning

7th level (1 slot): teleport, plane shift

8th level (1 slot): mind blank*, reality break

9th level (1 slot): ravenous void

*The archmage casts these spells on itself before combat.

Legendary Resistance (3/Day). If Vathys fails a saving throw, he can choose to succeed instead. 

Actions

Branch of Astartes Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit:  5 (1d8 +  3) bludgeoning damage plus 10 (2d8) force damage and the target must make a DC 19 wisdom save or be teleported  to an unoccupied space within 30 ft. of Vathys.

Reactions

Cloak of Gravity. (3/Day). When a melee or ranged attack hits Vathys,  he may use his reaction to make the attack miss. Additionally, he may make one creature within 10 ft. of him make a DC 16 dexterity saving throw or take the damage from the attack.

 

Description

Archmage Vathys Torlin is the Headmaster of Klyreav Academy, the premier school of magic in the Dominion of Undine. While aware of the Dominion's corrupt and oppressive of nature, he is content to mold minds under it reigns. However, he is incredibly protective of his students in his care and would fight to his last breath to ensure their safety. As a mage, he is known for his mastery of magics that manipulate space.

Monster Tags: NPC

Habitat: Urban

Ferigin

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