Tiny unknown, Chaotic Evil
Armor Class 30 Natural armor
Hit Points 279 (1000d20 + 55)
Speed 100 ft., Walk 100 ft., Climb 100 ft., Fly 100 ft., Swim 100 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
20 (+5)
Saving Throws STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +14
Skills Stealth +79
Damage Immunities Acid, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Slashing, Thunder
Senses Passive Perception 888888
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Actions

Multi attack: This creature makes 100 attacks on its turn; 50 with ultra sting and 50 with death bite.

Death bite: Melee unarmed attack: +1000 to hit, range 1 inch, 1 target.  Hit: 189 (20d10+ 10)  [ piercing] damage.

Ultra sting: Melee unarmed attack:  +950 to hit, range 2 inch, 1 target.  Hit 700 (70d10+ 50)  [piercing] damage.

Reactions

Fight back: Use ultra sting attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

farties

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