Gargantuan Construct, Any Chaotic Alignment
Armor Class 17
Hit Points 355 (15d20 + 30)
Speed 45 ft.
STR
30 (+10)
DEX
30 (+10)
CON
24 (+7)
INT
14 (+2)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws STR +17, DEX +17
Damage Vulnerabilities Acid, Cold
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Lightning, Radiant, Thunder
Condition Immunities Poisoned
Senses Passive Perception 20
Languages Celestial, Common, Primordial All.
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Storm Batteries. Requires no food, water, or sleep. 

Sun Steps: Can walk over lava as if it was a safe, solid, surface.

Immutable Form. Is immune to effects and spells that would change its form.

Unquestioned Command. A Warforged must follow an order given by this machine, or it is immediately shut down. 

Sentry Stance. Can take an extra action, if remaining stationary.

God Killer: Has advantage on attack rolls against gods, and on saving throws against spells from gods.

Summer's Light: All damage is doubled when battling a god. Any god with immunities to fire damage take 4 times as much damage, and takes this damage even if they are immune.

Intimidating Presence: Can use its Symphony of Solstice ability to terrify characters that aren't PC's.

Blazing Soul: Any creature that tries to lifesteal from this machine, takes that damage back as fire damage.

Actions

Supernova:  The machine holds both hands up to the air and a giant ball of fire appears. Targets a spot within 120ft, and hits a 40ft radius from that point. Each target must make a DC 18 DEX save, or take 8d20 fire damage, or half as much on a success.

Sunshine:  It brings down its right hand into the ground, pulsing energy into the earth, making even the Underdark tremor slightly. Anything within a 30ft radius of the Primordial must make a DC 14 CON save, or take 3d12 fire damage, and gains a level of exhaustion. 

Symphony of The Solstice: (Recharge 5-6) Fire starts to emit from the vents of its body, covering itself in a fiery armour.  For 2 turns, its AC is increased by 4, and any melee attack deals 2d6+3 fire damage back to the attacker.

 

 

Reactions

Power Charge. Once hit by a lightning, thunder or radiant attack, can use a reaction to take that energy into its self, and either: 

  • Regain the damage that would have been done, as hp.
  • Add an extra 4d12 of that damage type to its next attack roll. If the d12 of extra damage exceeds the total damage that the attack the attack would've done, deal the lower.
Legendary Actions

Has 5 legendary actions, which refill every hour.

 

Summer Shine: Can cancel any current weather effects, and make it sunny. 

Sun Strike:  Summons a beam of light down onto a target, which deals 5d12 fire damage.

Action: Can use Symphony of The Solstice.

 

 

Description

Warforged Primordials are robots designed to keep the seasons of Attelikus happening once the gods have been destroyed, using their innate magical powers.

 

These 60ft constructs instill terror onto those who look at them, being machines capable of tearing apart towns on their own.

SheoVerdal

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