Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 11 (1d8 + 6) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or take 13 (5d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Leg. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit. 11 (1d8 + 6) piercing damage.
Multiattack. Melee Weapon Attack: +9 to hit, reach 5 ft., three attacks, that can be divide between up to three creatures. Hit: 11 (1d8 + 6), one attack can be a bite with the rules for the bite applying.
Description
Clockwork centipedes are creations of polished, tempered bronze metal shape into intricate interlocking exoskeletons to hide their inner workings made by the gnomes of the College of the Grand Cog. Their sole purpose is to exterminate intruders that wonder into areas forbidden to non-members of the college, and they often set upon their prey, before they are spotted, in a flurry of piercing legs.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/22/2020 11:45:12 PM
|
3
|
1
|
--
|
Coming Soon
|
Comments