Legendary Resistance (2/day). If the taken Commander fails a saving throw, it can choose to succeed instead.
Multiattack. The taken Commander can use its Roar. It then makes two attacks with its taken eye blast, or three attacks with its fists.
Taken Eye Blast. Ranged Spell Attack. +9 to hit, range 200 ft., one target. Hit: 18 (3d8+5) force damage.On a hit, the target must succeed on a DC 17 Strength saving throw or be pushed back 5 feet.
Fists. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d6+8) bludgeoning damage.
Roar. The taken Commander lets out a tremendous roar that can be heard up to 200 feet away. Each creature that can hear the roar must succeed on a DC 17 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the taken ogre’s Roar for the next 24 hours.
The taken Commander can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The taken ogre regains spent legendary actions at the start of its turn.
Blast. The taken Commander makes an attack with its taken eye blast.
Batter (Costs 2 Actions). The taken Commander makes two attacks with its fists. If either hit, the target takes an additional 9 (2d8) bludgeoning damage and must succeed on a DC 17 Strength saving throw or be knocked prone.
Description
A massive form of bone like skin and growths that used to be a cyclops.
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