Armor Class
13
Natural armor
Hit Points
2
(2d4 - 1)
Speed
30 ft., Walk 5 ft.
STR
13
(+1)
DEX
17
(+3)
CON
12
(+1)
INT
14
(+2)
WIS
14
(+2)
CHA
2
(-4)
Saving Throws
INT +4
Damage Vulnerabilities
Fire
Damage Immunities
Cold
Condition Immunities
Exhaustion
Senses
Tremorsense, Passive Perception 12
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 0 ft., # target. Hit: 3 (1d4 + 1) piercing damage, the target must make a DC 10 CON save or take one level of exhaustion.
Legendary Actions
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Enter a general description for your monster here.
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