Medium Plant, Unaligned
Armor Class 13
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
10 (+0)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Skills Stealth +10
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

False Appearance. The creeper's green plant-like body also works as camouflage. While the creeper is motionless and hiding on the floor among grass or in front of a solid mass of green plants, it is indistinguishable from a regular body of plants.

Silent Stalk. The creeper's footsteps make inaudible or no sound, regardless of the surface it walks on. The creeper also has advantage on Stealth and Dexterity checks. 

Hunter. The creeper has advantage on Investigation checks when tracking another creature.

Charged. If the creeper takes lightning damage and survives, it becomes a Charged Creeper, and enveloped in pulsating blue lightning energy. When a charged creeper explodes, it deals double damage.

Highly Explosive. If the Creeper takes any fire damage it uses its Explode attack on its next turn, regardless of if there are any of its enemies nearby.

Siege Monster. The creeper's explosion deals double damage to objects and structures.

Actions

Explode. The creeper uses an action to ignite itself and explode at the start of its next turn as long as the intended target is still within range. The explosion kills the creeper and inflicts bludgeoning damage upon any creature or object within a certain radius. The damage inflicted depends upon how close the object or creature was to the explosion. 

1 - 5 ft. - 5d8 + 3

6 - 10 ft. - 3d8 + 3

11 - 15 ft. - 2d8 + 3

A creature may attempt a DC 16 Dexterity saving throw to instead take half damage.

Description

You will be walking alone in the night, perhaps exploring a forest, and you will hear a slight "hisss" before an explosion, and then everything will go black. The Creeper is an abomination of nature, a walking plant-like creature with four legs, an armless torso and head, evolved for stealth, with a deadly final attack. The Creeper stalks the land at both day and night, searching for humanoids and animals to kill. A creeper's only attack is to stealthily sneak up to a person and then suicidally explode in a kamikaze. When a creeper explodes, it spreads its tiny seeds in all directions, which latch on to a surviving person, who will then unknowingly spread them. If a person dies from the blast, the seeds will feed on the nutrients of the corpse. Creeper seeds grow into new mobile baby creepers after only a few weeks. Creepers have a mixture of sulphur, saltpetre and charcoal which naturally occurs in their body to form a type of gunpowder which they use for explosion. Creepers have also evolved eyes, which appear as fist-sized black orbs on its face, which give it darkvision. To stay alive, once a week a creeper must drink freshwater and eat a handful of soil using its primitive mouth hole, and absorb sunlight on its chlorophyll skin. Creepers live for about a year before shrivelling and dying if they have not released their seeds in an explosion. The creeper's urge to stalk prey and explode next to it, releasing its seeds, is an overpowering instinct that it is born with. If you kill a creeper in melee combat before it explodes, your sword might be covered in its green blood and some of its seeds.

Previous Versions

Name Date Modified Views Adds Version Actions
3/23/2020 4:00:03 AM
29
1
1
Coming Soon

Monster Tags: plant

Habitat: ForestGrasslandHillMountainSwamp

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