Armor Class
12
Leather Armor
Hit Points
9
(2d6 + 1)
Speed
40 ft.
STR
10
(+0)
DEX
15
(+2)
CON
10
(+0)
INT
9
(-1)
WIS
10
(+0)
CHA
12
(+1)
Skills
Acrobatics +3, Athletics +1, Insight +4, Intimidation +3, Performance +2, Persuasion +2, Sleight of Hand +5, Stealth +4
Damage Resistances
Psychic
Senses
Darkvision, Passive Perception 10
Languages
Depending on the area, thieves may know up to 5 languages
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Dagger. Melee Weapon Attack: +1 to hit, reach 4 ft., one target. Hit: 4 (1d4 + 1) piercing, slashing damage.
Dagger Throw. RangedWeapon Attack: +1 to hit, range 5 ft./20 ft., one target. Hit: 4 (1d4 + 1) piercing damage.
Description
A common street-level thug.
Comments