Medium Beast, Any Alignment
Armor Class 10 Natural
Hit Points 22 (5d8 + 5)
Speed
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +2
Damage Immunities Acid
Condition Immunities Blinded
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Read Thoughts

  • The [MON] magically reads the surface thoughts of one creature within 25 ft. of it. The effect can penetrate barriers, but 3 ft. of wood or dirt, 2 ft. of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the [MON] can continue reading its thoughts, as long as the [MON]'s concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the [MON] has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.

Fear Aura

  • Any creature hostile to the [MON] that starts its turn within 25 feet of the [MON] must make a DC 10 Wisdom saving throw, unless the [MON] is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the [MON]'s Fear Aura for the next 24 hours.
Actions

Jagged Talons. Melee Weapon Attack:_ [STR ATK] to hit, reach 10 ft., one target. _Hit:_ [STR + D12] Pirecing damage.

Reactions

Aggressive

As a bonus action, the [MON] can move up to its speed toward a hostile creature that it can see.

 

 

Description

This dog-sized draconic creature dwells in deep forests. It stalks its prey, which includes humans and magical beasts. It attacks with crushing blows, sound and draining magic. It dislikes ash. Legends say that if their mate is slain, they will never rest until they have vengeance.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: fiend

Habitat: Forest

Belailthefallen

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