Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.
Jumper. At will, the hawk can blink in and out of the Ethereal plane as a bonus action if it moves up to 10ft. See spell description for Blink for more details.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Harass. As an action, the Hawk can impose disadvantage on a creature size Large or smaller by entering within melee range of its current field of vision.
Description
A marled descendant of standard Hawks that were irradiated by inter-planar magic. Though generally non-aggressive, they can get agitated in the presence of powerful magic and tend to be territorial towards other magic beasts.
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