Small Fey, Unaligned
Armor Class 12
Hit Points 7 (2d6)
Speed 10 ft., Fly 60 ft.
STR
6 (-2)
DEX
14 (+2)
CON
10 (+0)
INT
3 (-4)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +4
Senses Passive Perception 14
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.

Jumper. At will, the hawk can blink in and out of the Ethereal plane as a bonus action if it moves up to 10ft. See spell description for Blink for more details. 

Actions

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Harass. As an action, the Hawk can impose disadvantage on a creature size Large or smaller by entering within melee range of its current field of vision. 

Description

A marled descendant of standard Hawks that were irradiated by inter-planar magic. Though generally non-aggressive, they can get agitated in the presence of powerful magic and tend to be territorial towards other magic beasts. 

Monster Tags: Misc Creature

Habitat: ArcticCoastalForestGrasslandHillMountain

FuptheDup

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