Demons Bastion. The Wardox creates a large red, transparent shield, 15ft wide. This costs an action. Whilst a shield is active, another cannot be summoned. The Shield has 40 (5d12 +10) hitpoints. Damage cannot penetrate through the shield. If the Wardox dies, the shield vanishes. (cooldown is 1d4 +1 rounds)
Demonic Toughness. The Wardox excretes liquid armour from its skin which temporarily moulds onto an ally. It increases their AC by +2 for one round. This costs a bonus action.
Spellcasting. The Wardox is a 2-level spellcaster. Its spellcasting ability is 14 (spell save DC 16, \ to hit with spell attacks). The wardox has following wizard spells prepared:
Cantrips (at will): firebolt
1st level (2 slots): shield
Headbutt. Melee Weapon Attack: +2 to hit, reach 5ft., 1 target. Hit: 8 (2d4 + 4) bludgeoning damage.
Fist Of Steel. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 10 (2d6 + 4) bludgeoning damage. Target must roll a DC 14 DEX SAVE or become stunned.
Fire Breath. Ranged Weapon Attack: +3 to hit, range 10/10 ft., multiple targets. Hit: 6 (2d4 + 2) fire damage. Fire breath spreads in a 10ft cone in front of where the Wardox is facing. All targets must roll a DC 12 CON SAVE. Upon failure, target takes 1d10 at the beginning of each round.
Description
The Wardox is a large demon, with plenty of excess fat. It uses this size to enforce brute strength and resilience. Whilst not in battle, it is rumoured they can live up to 500 years. Although, their massive body weight comes with the cost of finding supporting themselves difficult. Many Wardox have cybernetic equipment implanted around and inside them making them into living tanks.
They have a two giant horns sticking from the top of their head, shaped like a rams horns. Along with this, any respectable Wardox hosts a mighty beard. Due to its ability to breath fire, the Wardox's beard often catches fire during battle. Having its beard burnt off in battle is seen as honourable.
Comments