Armor Class
12
(natural armor)
Hit Points
12
(8d6)
Speed
50 ft.
STR
12
(+1)
DEX
13
(+1)
CON
12
(+1)
INT
7
(-2)
WIS
12
(+1)
CHA
8
(-1)
Skills
Perception +5, Stealth +3
Damage Resistances
Cold
Senses
Passive Perception 15
Languages
Common, Giant, Winter Wolf
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Snow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Cold Breath (1 charge per short rest)
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