Armor Class
15
Natural Armor
Hit Points
220
(22d10 + 100)
Speed
35 ft.
STR
18
(+4)
DEX
10
(+0)
CON
20
(+5)
INT
14
(+2)
WIS
12
(+1)
CHA
18
(+4)
Skills
Arcana +5, Perception +4
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision, Passive Perception 15
Languages
--
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
- Reactive Flame. When a creature enters 10 ft. of the Ash Guardian it emits an explosion of flame that does 4d6 fire damage to everything within 10 ft.
- Multiattack. Ash Guardian makes 2 slam attacks.
Actions
Ash Spray. Ash Guardian releases a spray of hot ash. All creatures in a 50-foot long, 5ft. wide line must make a DC 16 Dexterity saving throw or take 35 (10d6) points of fire damage. A successful saving throw halves the damage.
Slam. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 16 (3d8 + 4) bludgeoning damage.
Description
Despite looking very similar to Storm Atronach's these creatures are anything but natural like the elemental atronachs. These daedra are artificially spawned by mages using a heart stone. They are based on the strength of storm atronachs and tempered by energy found in heart stones.
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