Large Elemental, Neutral
Armor Class 15 Natural Armor
Hit Points 220 (22d10 + 100)
Speed 35 ft.
STR
18 (+4)
DEX
10 (+0)
CON
20 (+5)
INT
14 (+2)
WIS
12 (+1)
CHA
18 (+4)
Skills Arcana +5, Perception +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision, Passive Perception 15
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits
  • Reactive Flame. When a creature enters 10 ft. of the Ash Guardian it emits an explosion of flame that does 4d6 fire damage to everything within 10 ft.
  • Multiattack. Ash Guardian makes 2 slam attacks.
Actions

Ash Spray. Ash Guardian releases a spray of hot ash. All creatures in a 50-foot long, 5ft. wide line must make a DC 16 Dexterity saving throw or take 35 (10d6) points of fire damage. A successful saving throw halves the damage.

Slam. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 16 (3d8 + 4) bludgeoning damage.

Description

Despite looking very similar to Storm Atronach's these creatures are anything but natural like the elemental atronachs. These daedra are artificially spawned by mages using a heart stone. They are based on the strength of storm atronachs and tempered by energy found in heart stones.

BoomerBoi69

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