Armor Class
15
Natural Armor
Hit Points
70
(6d10 + 30)
Speed
60 ft., Walk 30 ft.
STR
15
(+2)
DEX
12
(+1)
CON
10
(+0)
INT
15
(+2)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
STR +4, DEX +3, INT +4
Damage Vulnerabilities
Cold, Lightning, Thunder
Damage Resistances
Fire
Senses
Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. (2d6) piercing damage
Coil. Melee Weapon Attack: +5 to hit, reach 5ft., 1 target.(4d4) bludgeoning damage. When the Serpent coils a target the target must make a Strength saving throw of 13, on a failed save the target is grappled. At the start of the targets turn it must make a Strength saving throw, if failed the target stays grappled.
Description
A serpent that has dark blue scales with a cobra like crown and pitch black eyes.
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