Medium Fiend, Any Non-Good Alignment
Armor Class 8 Natural
Hit Points 35 (3d10 + 5)
Speed
STR
3 (-4)
DEX
8 (-1)
CON
7 (-2)
INT
8 (-1)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws INT +3, WIS +3
Condition Immunities Grappled
Senses Truesight 100 ft., Passive Perception 10
Languages Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Bow Wielder. The Abyssal Archer can wield any kind bow it finds or creates and is proficient with it.

Sharp Eye. The Abyssal Archer can hit anything accurately that is within 100 ft. from where it stands.

  • Add a +3 bonus to its passive Wisdom and Intelligence

 

 

Actions

Arrow Shot. Ranged Weapon Attack: +3 to hit, range 100/200 ft., 1 target. Hit: 8 (1d4 + 3) piercing damage.

Volley of Arrows (Coned Shaped - 50 ft. long). Ranged Weapon Attack: +5 to hit, range 30/50 ft., 5 targets. Hit: 10 (1d4 + 3) piercing damage.

Raining Arrows. Ranged Weapon Attack: +6 to hit, Area of Effect - Sphere, range 20/30 ft., 3 targets. Hit: 10 (1d4 + 3) piercing damage.

 

Reactions

Agile Feet. If the Abyssal Archer is being attacked with a physical attack, the Abyssal Archer will dodge the attack and retreat 20 ft. away from the original spot.

Description

The Abyssal Archer can be confused with a green goblin but has on big difference, the type of weapon. Each Abyssal Archer holds its own unique bow it found or crafted. They have dark green hair, light green skin color, and wears brown-torn clothes.

Abyssal Archers live in the darkest of abyss, lurching  and waiting for its next victim to attack. They rarely go up into the surface but if they do they get targeted by other large creature.

 

 

Habitat: UnderwaterUrban

Ghostfears