Large Fiend (Devil), Lawful Evil
Armor Class 19 (scale mail)
Hit Points 431 (40d10 + 230)
Speed 40 ft.
STR
29 (+9)
DEX
23 (+6)
CON
24 (+7)
INT
19 (+4)
WIS
17 (+3)
CHA
25 (+7)
Skills Intimidation +19
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Necrotic, Poison
Condition Immunities Deafened, Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 26
Languages All, Telepathy 120 ft.
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Fiery Skin. Any creature that touches Belial or hits him with a melee weapon attack takes 36 (8d8) fire damage. In addition, any weapon that Belial wields is infused with his fire and does an extra 36 (8d8) fire damage (included in the attacks).

Devil's Sight. Magical darkness doesn't impede Belial's darkvision.

Innate Spellcasting. Belial's spellcasting ability is Charisma (spell save DC 23). Belial can innately cast the following spells, requiring no material components:

At will: detect magic, fireball

6/day each: hold monster, wall of fire

1/day: fire of the Nine Hells (see my Homebrew spells)

 

Actions

Fire Cleaver (Greatsword). Melee Weapon Attack: +19 to hit, reach 5 ft., 1 target. Hit: 19 (3d6 + 9) slashing damage and 36 (8d8) fire damage

Touch. Melee Weapon Attack: +19 to hit, reach 5 ft., 1 target. Hit: 36 (8d8) fire damage and the target is on fire. While on fire in this way, the target takes 5 (1d10) fire damage at the start of each of its turns until it uses an action to put the fire out.

Legendary Actions

Belial can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. Belial regains spent legendary actions at the start of her turn.

Attack. Belial makes an attack.

Spell. Belial innately casts a spell.

Description

Belial appears as a man with a black dread-locked beard, not unlike a bearded devil. He rules Phlegethos along with Fierna.

Lair and Lair Actions

Belial rules Phlegethos, the fiery fourth layer of the Nine Hells from Abriymoch, the primary city of the layer.

Lair Actions

On initiative count 20 (losing initiative ties), Belial takes a lair action to cause one of the following effects; Belial can’t use the same effect two rounds in a row:

  • Belial makes an attack

Regional Effects

Phlegethos is susceptible to the following effects as long as Abriymoch remains intact:

  • All devils gain the following action: Fire Breath (recharge 5-6). The devil exhales a breath of fire +(highest devil attack bonus) to hit, 1 target. Hit: 36(8d8) fire damage. The devil's challenge rating becomes 4 (1,100 XP) unless it is already higher with this attack
  • All devils gain immunity to fire damage.

If both Belial and Fierna die, these effects fade over the course of 1d10 days.

coolthing

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