Spider Climb. The bloodstalker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 13 (2d8 + 4) piercing damage.
Web. Ranged Weapon Attack: +8 to hit, range 350/900 ft., 1 target. Hit: Target is grappled (escape DC 17). Until the grapple ends, the target is also restrained and has disadvantage on Strength and Dexterity saving throws.
Reel. The bloodstalker pulls a creature grappled by it up to 30 feet straight toward it.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target grappled by it. Hit: 15 (2d10+4) piercing damage plus 21 (6d6) necrotic damage, and the targets hit point maximum is reduced by the amount of necrotic damage taken. If this effect reduces a creatures hit point maximum to 0, the creature dies. This reduction to a creatures hit point maximum lasts until the creature finishes a long rest or until it is affected by a spell like greater restoration.
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