Huge Construct, Unaligned
Armor Class 20 (natural armor)
Hit Points 243 (18d12 + 126)
Speed 40 ft., Fly 80 ft.
STR
26 (+8)
DEX
10 (+0)
CON
24 (+7)
INT
10 (+0)
WIS
11 (+0)
CHA
8 (-1)
Saving Throws STR +13, DEX +5, CON +12
Skills Acrobatics +5, Athletics +13, Perception +10, Stealth +5
Damage Resistances Cold, Fire, Lightning, Necrotic, Thunder
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Metal Weapons
Senses Blindsight 30 ft., Darkvision 120 ft., Truesight 60 ft, Passive Perception 20
Languages All the language of its owner but can’t speak
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (3/Day). If the Clockwork Dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack The Clockwork Dragon makes three attacks: one with its bite and two with its claws. 

Bite Melee Weapon Attack +13 to hit, reach 10 ft, one target. Hit: 21 (2d12 + 8) piercing damage. 

Claw Melee Weapon Attack: +13 to hit, reach 5ft, one target. Hit: 19 (2d10 + 8) slashing damage. 

Tail Melee Weapon Attack: +13 to hit, reach 5ft, one target. Hit: 17 (2d8 + 8) bludgeoning damage. 

Breath Weapons (Recharge 5-6) The Clockwork Dragon uses one of the following breath weapons. 

Steam Breath. The Clockwork Dragon blasts scalding hot steam in a 30-foot-cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 35 (13d8) fire damage on a failed save, or half as much damage on a successful one.

Knockout Gas Breath. The Clockwork Dragon exhales knockout gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. 

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Monster Tags: construct

Habitat: Urban

CJenkerson

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