Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.
Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and slow at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, sapping sting, shocking grasp
1st level (4 slots): magnify gravity, gift of alacrity, mage armor*, magic missile
2nd level (3 slots): fortune's favor, mirror image, misty step
3rd level (3 slots): counterspell, fly, pulse wave
4th level (3 slots): banishment, gravity sinkhole, stoneskin*
5th level (3 slots): cone of cold, temporal shunt, wall of force
6th level (1 slot): gravity fissure
7th level (1 slot): tether essence
8th level (1 slot): reality break*
9th level (1 slot): ravenous void
*Arellano casts these spells on himself before combat.
Quarterstaff. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6) bludgeoning damage.
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