Medium Humanoid (Elf), Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 99 (18d8 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
20 (+5)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws INT +9, WIS +6
Skills Arcana +13, History +13
Damage Resistances Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Senses Darkvision 60 ft. , Passive Perception 12
Languages Elvish, Undercommon,Goblin, Abyssal,Far Speech, and Giant
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and slow at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, sapping sting, shocking grasp

1st level (4 slots): magnify gravity, gift of alacrity, mage armor*, magic missile

2nd level (3 slots): fortune's favor, mirror image, misty step

3rd level (3 slots): counterspell, fly, pulse wave

4th level (3 slots): banishment, gravity sinkhole, stoneskin*

5th level (3 slots): cone of cold, temporal shunt, wall of force

6th level (1 slot): gravity fissure

7th level (1 slot): tether essence

8th level (1 slot): reality break*

9th level (1 slot): ravenous void

*Arellano casts these spells on himself before combat.

Actions

Quarterstaff. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6) bludgeoning damage. 

Monster Tags: NPC

Habitat: Urban

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