Pack Tactics. The guard has advantage on attack rolls against a creature if at least one of the guard's allies within 5 feet of the creature, and the ally isn't incapacitated.
Hive Mind. While within 30 feet of another guard, they gain +1 to their intelligence, one point for each member of their swarm.
Reflection. Any time a creature uses an ability that requires them to lock eyes with the guard, it is instead reflected back at the attacker.
Multiattack. The guard makes two claw attacks, and one shard attack.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Glass Shard. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Description
At night time, a soul that has become a shattered mirror guard is transformed. The cracks in their mirror mend, and a large shard of glass protrudes from its back. Two of its claws wrap around it, and it can withdraw and swing it violently, doing more damage than its claws could.
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