Large fiend, chaotic evil
Armor Class 14 Bonelike Armor (On The Head And Back For Example)
Hit Points 81 (14d10 + 4)
Speed 40 ft., climb 25 ft.
15 (+2)
12 (+1)
17 (+3)
5 (-3)
8 (-1)
6 (-2)
Saving Throws STR +4, CON +5
Damage Immunities Necrotic
Condition Immunities Frightened
Senses Darkvision 120 ft., Passive Perception 14
Languages --
Challenge 3 (700 XP)

Sense for fearBeing a creature of grimm, the beowolf senses the fear in humanoid creatures. No matter the situation, the Beowolf has a tendency to go after the afraid creatures instead of the closest one to him. (beware, this is not always!)


Action Name. Enter the description for your action.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 17 (4d6 + 3) piercing damage. 

Howl. Ranged Attack: +3 to hit, range 5 ft. to 40 ft., Every target within range that fails the Wisdom saving throw. Hit: # (2d8 + 2) Psychic damage.


The beowolf is a large wolflike creature. It is part of a family of creatures called "the creatures of grimm" these creatures are said to exist out of pure fear and anxiety. It is safe to say that if there is someone in fear, it's highly likely that grimm will start to show up.

what's interesting to note about these creatures is that their bodies dissolve after being killed. They can't leave loot.


(inspiration taken by the beowolf from the rwby animation series made by rooster teeth. I do not own the idea for this creature, i'm just a fan who wanted to turn these creatures into d&d monsters)

Environment: GrasslandHillUnderdarkUrban