Medium Humanoid (Any Race), Any Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Blindsight 60 ft., Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Regeneration. The vampyr regains 5 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampyr takes radiant damage, this trait doesn't function at the start of the vampyr's next turn.

Sunlight Sensitivity. While in sunlight, the vampyr has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.

Description

Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

BookOfThoth

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