Brave. Urud has advantage on saving throws against being Poisoned.
PickAxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 2) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, Urud can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand him. A creature can benefit from only one Leadership die at a time. This effect ends if Urud is incapacitated.
Parry. Urud adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Description
- Dwarf Male, 285 y/o
- 4 ft tall, 200 lbs
- Broad, muscular shoulders. Equally sell muscled arms, back and legs.
- Pitch Black hair and beard with a few grey hairs.
- His beard reaches to his knees
- Unlike most dwarves, Urud’s beard is not braided. Instead it cascades down his chest in luxurious waves.
- His hair is bulled back into a man-bun
- Unusually pale for a Dwarf
- Wears hard leather boots, leather riding pants, and what appears to be a blue, hardened leather armor breastplate.
- Closer or extended observation reveals that his “breastplate” is actually a blue linen shirt, pulled tight over a very muscular torso.