Amphibious. The Capail uisce do not possess gills but they are able to hold their breath for 16 (2d8+3) minutes
Adhesive skin. Any melee attack or contact with the creature will cause the attacker to make a strength saving throw (DC 12) or else become grappled.
Weakness to iron. when the creature comes in contact with iron it deals 7 (2d6) fire damage and loses its reaction
Hooves. Natural Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 7 (2d6 + 2) bludgeoning damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d6+3)
piercing damage.
Body Slam. Melee Attack: +4 to hit, reach 10 ft., one target. Hit: 12(2d8 + 4)
bludgeoning damage. If the target is a medium or smaller creature, the target becomes grappled (escape DC 14).
Multiattack. Action. The Capall makes two attack with its hooves.
Charm. Action. The target must succeed on a DC 12 Wisdom saving throw or be charmed by the Capall for 1 round. Target must roll disadvantage if within 5ft. of a large water source
Undercurrent. Action. When in water, a Capall can create a dangerous undercurrent to push all targets within 5 ft of it away. Everyone who is affected has to succeed on a DC 11 Dexterity saving throw or take 9 (2d8+1) cold damage.
Chase. If a target chooses to retreat, a Capall may choose to chase after as a reaction. Target must succeed on a (DC 10) DEX saving throw or take 10 (2d8+1) bludgeoning damage.
Description
Capaill uisce (Singular: Capall) are a species of carnivorous Water Horse that haunt beaches during the Autumn season, sometimes making their way inland. Other than their predatory appearance, they look and behave much like a common horse....unless you get too close.
They can be tamed if one is brave (or foolish) enough.
Lair and Lair Actions
The Capaill uisce lair is everywhere water is more than 10ft. in depth within 50ft. This includes water of extensive depth up to 175ft
Lair Actions
When a Capall has been attacked near it's lair, it may roll to charm any creature within a 20ft radius. All targets must succeed an DC 14 WIS saving throw or be charmed.
Comments