Huge Giant, Chaotic Neutral
Armor Class 16 (natural armor)
Hit Points 116 (11d12 + 45)
Speed 40 ft.
STR
23 (+6)
DEX
15 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws DEX +5, CON +8, WIS +4
Skills Athletics +12, Perception +4
Senses Darkvision 60 ft., Passive Perception 14
Languages Giant Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Stone Camouflage. The colossus has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The colossus makes two spiked greatclub attacks.

Spiked Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 15 (3d8+4) bludgeoning damage plus 4 (1d4+1) piercing damage.

 

 

Monster Tags: Gruul

Habitat: HillMountainUrban

CheeseLord42

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