Mind blast. Each creature within 10 ft. must succeed on a DC 18 Wisdom saving throw or it cannot take reactions until the start of the Soulgazer's next turn, and take 2d8 psychic damage.
Create link. One creature within 30ft. must make a DC 18 Wisdom saving thow or become stunned for one minute. The target has disadvantage on this saving throw if it has taken psychic damage previous round. The target may repeat the saving throw at the end of each of its turns. The Bas-enadi may only have this effect on one creature at a time.
Multiattack. The Bas-enadi makes two attacks with its claws.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 4) [slashing] damage.
Psychic rebuke. Reaction (getting damaged by an attack. The creature that damaged the Bas-enadi must make a DC 18 Wisdom saving throw or take 2d10 psychic damage or half as much on a failed save.
Description
Large. Carnivore. Semi-bipedal. Bas-enadi are lanky creatures, somewhat resembling a gorilla in body type. They can walk bipedally, but usually use their arms as well. Their heads are adorned with two sets of horns, and a circular bony structure on its forehead. Bas-enadi employ a very insidious hunting strategy. A Bas-enadi will sneak up on its prey. Then when it is close enough, it makes a noise to make its presence known. The moment the prey sees the Bas-enadi, the Bas-enadi makes some kind of arcane connection with its prey, stunning it. While this is active, the bony structure on its forehead glows with arcane dissipation. When it gets close enough, the Bas-enadi uses its claws to finish the prey off.
Previous Versions
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Coming Soon
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