Medium unknown, Neutral Evil
Armor Class 15 Natural Armor
Hit Points 44 (4d8 + 4)
Speed 45 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
8 (-1)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws CON +6, WIS +1
Skills Athletics +10
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 60, Passive Perception 14
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Multiattack. The Brainsucker makes two attacks, the grapple action counts as one attack

Unarmed attack . Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 12 (4d4 + 4) [Bludgeoning damage] damage. 

Restraining Grapple. the Brainsuckers Grapple functions like a normal grapple but afflicts the restrained condition and the target cant teleport while restrained.

Draining Tendril. [Requirement: the target must be restrained]. A long protruding tentacle like tube extends from the back of the Brainsuckers head  and stabs into the head of it's victim draining both it's Wisdom and Intelligence by 1d4+1  per round, 15 damage must be dealt to the Brainsucker in one round to get it to release its victim. if the victim reaches 0 Int or 0 Wis they go in to a catatonic state (unconscious) and must make death saving throws (it can still be stabilized by the traditional methods but they remain in a catatonic state until a long rest has been finished.)

Reactions

Opportunity attack.

Description

The Brainsucker is a humanoid creature dressed in shabby robes, wearing an amulet, and with a pale-blueish appearance with a slender figure, elongated limbs, and a mass of tentacles emerging from its face. Despite its frail appearance, it can run surprisingly fast and attacks with vicious swipes and punches.

Lair and Lair Actions

 

 

TheGrimFeline

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