Medium Plant, Neutral Evil
Armor Class 9 Natural Armor
Hit Points 27 (4d8 + 9)
Speed 25 ft.
STR
14 (+2)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Spore Burst. When the Cordycep Walker is reduced to 0 hit points it bursts and released a cloud of red spores. Each creature within 5 feet of it must make a DC 12 Constitution saving throw, taking 10 (3d6) poison damage and become infected with the disease Flesh Rot on a failed save. While infected, the creature's flesh decays, they have disadvantage on Charisma checks and vulnerability to all damage.

Rend the Infected. The Cordycep Walker has advantage to hit any creature infected with Flesh Rot. 

Actions

Scratch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) slashing damage.

Description

The Cordycep Walker resembles a humanoid who's head has been completely engulfed by mycelium and budding mushrooms. The body yellow with jaundice and shambles forward quickly in attempt to spread its fungus to new hosts.

Monster Tags: Fungusplant

Habitat: ForestGrasslandSwampUnderdarkUrban

TuckerH

Comments

Posts Quoted:
Reply
Clear All Quotes