Spore Burst. When the Cordycep Walker is reduced to 0 hit points it bursts and released a cloud of red spores. Each creature within 5 feet of it must make a DC 12 Constitution saving throw, taking 10 (3d6) poison damage and become infected with the disease Flesh Rot on a failed save. While infected, the creature's flesh decays, they have disadvantage on Charisma checks and vulnerability to all damage.
Rend the Infected. The Cordycep Walker has advantage to hit any creature infected with Flesh Rot.
Scratch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) slashing damage.
Description
The Cordycep Walker resembles a humanoid who's head has been completely engulfed by mycelium and budding mushrooms. The body yellow with jaundice and shambles forward quickly in attempt to spread its fungus to new hosts.
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