Spore Burst. When the Cordycep Rainmaker is reduced to 0 hit points it bursts and released a cloud of red spores. Each creature within 5 feet of it must make a DC 12 Constitution saving throw, taking 10 (3d6) poison damage and become infected with the disease Flesh Rot on a failed save. While infected, the creature's flesh decays, they have disadvantage on Charisma checks and vulnerability to all damage.
Rain of Spores. The Cordycep Rainmaker fires liquid spores into the air toward a point that they can see within 60 feet of them. Spores rain down in a 20 foot high, 20 foot radius cylinder, all creatures in this cylinder must succeed a DC 13 constitution saving throw or take 10 (3d6) poison damage and become infected with Flesh Rot.
Spore Cannon. Ranged Weapon Attack: +4 to hit, range 60/120 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage and 3 (1d6) poison damage. A creature hit with this attack must succeed a DC 13 constitution saving throw or become infected with Flesh Rot.
Description
The Cordycep Rainmaker appears as a jaundice and thin humanoid that walks backward on its hands and feet. Its head with blank eyes dangling lifeless. Mycelium wraps its whole body as a large artillery fungus grows from its stomach, pointed skyward ready to fire spores on unsuspecting victims.
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