Large Plant, Neutral Evil
Armor Class 8
Hit Points 85 (9d10 + 36)
Speed 30 ft.
STR
19 (+4)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 60 ft., Passive Perception 8
Languages Understands Common and Giant but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spore Burst. When the Cordycep Ogre is reduced to 0 hit points it bursts and released a cloud of red spores. Each creature within 10 feet of it must make a DC 12 Constitution saving throw, taking 10 (3d6) poison damage and become infected with the disease Flesh Rot on a failed save. While infected, the creature's flesh decays, they have disadvantage on Charisma checks and vulnerability to all damage.

Rend the Infected. The Cordycep Ogre has advantage to hit any creature infected with Flesh Rot.

Actions

Tree Trunk. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. 

Spore Breath. (Recharge 5-6) The Cordycep Ogre breaths deep and unleashes a yellow miasma of spores into a 15 foot cone. Any creature caught in the cone must succeed a DC 12 constitution saving throw or succumb to a coughing fit and is incapacitated until the end of the Ogres next turn. 

Description

The Cordycep Ogre is a thin, emaciated version of the Ogre it once was. Mycelium covers its entire body and yellow polypore fungus grow from its back and neck.  

Previous Versions

Name Date Modified Views Adds Version Actions
3/26/2020 6:29:24 PM
4
0
1.0
Coming Soon
3/26/2020 7:15:02 PM
9
0
--
Coming Soon

Monster Tags: plant

Habitat: ForestGrasslandSwampUnderdarkUrban

TuckerH

Comments

Posts Quoted:
Reply
Clear All Quotes