Medium Undead, Lawful Evil
Armor Class 17 plate
Hit Points 420 (21d20)
Speed 40 ft.
STR
17 (+3)
DEX
18 (+4)
CON
17 (+3)
INT
15 (+2)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws DEX +10, CHA +9
Condition Immunities Poisoned
Senses Passive Perception 10
Languages All
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Double Axe 2d8+8s hit 8 poison damage 1d10+4 

Action Melee Attack.Captain siege's thunder whip 1d4+8s hit 8                               thunder damage 3d4+6

Action Ranged Attack. bone bow 1d10+8p hit 8 lightning damage 2d6+4 

Reactions

Reaction Name. If captain siege has his whip out and in enemy pulls a ranged weapon out then he can whip it out of there hands.   

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

StrmTrprTK420

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