Multiattack. Amelia Earhart can make 2 melee weapon attacks OR 2 ranged weapon attacks per turn.
Martial Arts. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 + 4) [bludgeoning] damage.
Pistol. Ranged Weapon Attack: +5 to hit, range 50/150 ft., 1 target. Hit: 11 (1d12 + 4) [piercing] damage.
Sucker Punch. When a target leaves her reach, Amelia Earhart can use her reaction to make a Martial Arts attack on them. On a hit, the target's movement speed is reduced to 0 and they must make a DC12 Constitution Saving Throw. On a failure, they are stunned until the beginning of her next turn.
Covering Fire. When an opponent that is not within 5 feet of Amelia Earhart makes an attack on an ally, Amelia Earhart can make a Pistol attack on them with advantage.
Evasion. When required to make a Dexterity Saving Throw to avoid taking damage, if a saving throw would normally damage on a fail she can halve the damage taken, and on a success takes no damage.
Comments