Medium Humanoid (Human), Lawful Good
Armor Class 15 Leather
Hit Points 32 (4d8 + 3)
Speed 40 ft.
STR
14 (+2)
DEX
18 (+4)
CON
12 (+1)
INT
15 (+2)
WIS
13 (+1)
CHA
13 (+1)
Saving Throws DEX +6, INT +4
Damage Resistances Damage Dealt By Traps
Condition Immunities Frightened
Senses Passive Perception 13
Languages Common, Deep Speech, Sylvan
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack. Amelia Earhart can make 2 melee weapon attacks OR 2 ranged weapon attacks per turn.

Martial Arts. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 + 4) [bludgeoning] damage. 

Pistol. Ranged Weapon Attack: +5 to hit, range 50/150 ft., 1 target. Hit: 11 (1d12 + 4) [piercing] damage.

Reactions

Sucker Punch. When a target leaves her reach, Amelia Earhart can use her reaction to make a Martial Arts attack on them. On a hit, the target's movement speed is reduced to 0 and they must make a DC12 Constitution Saving Throw. On a failure, they are stunned until the beginning of her next turn.

Covering Fire. When an opponent that is not within 5 feet of Amelia Earhart makes an attack on an ally, Amelia Earhart can make a Pistol attack on them with advantage.

EvasionWhen required to make a Dexterity Saving Throw to avoid taking damage, if a saving throw would normally damage on a fail she can halve the damage taken, and on a success takes no damage.

Monster Tags: humanoid

Habitat: Coastal

Rule303

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