Learning Algorithm: If a creature uses the same attack it used on its previous turn, the pentadrone can use its reaction to gain +3 temporary AC that last for 1d8 + 2 turns
Multiattack. The Pentadrone makes four melee attacks.
Slash. Melee Weapon Attack: +2 to hit, reach 5 ft, 1 target. Hit: 8 (1d8 + 4) slashing damage.
Spike. Melee Weapon Attack: +2 to hit, reach 5 ft,1 target. Hit: 9 (1d6 + 6) piercing damage.
Silent Laser. Ranged Weapon Attack: +4 to hit, range 15/50 ft, 1 target. Hit: 13 (3d6 + 4) force damage.
Multi Laser. Ranged Weapon Attack: +4 to hit, range 15/25 ft, 3 targets. Hit: 10 (2d6 + 4) force damage.
Sniper Laser. Ranged Weapon Attack: +4 to hit, range 50/250 ft, 1 target. Hit: 19 (3d10 + 4) force damage.
Energy Steal. As a reaction the pentadrone can steal the kinetic energy of a projectile flying within 5 feet of it, the projectile does 1d8 less damage. and the drone's HP increases by that same amount.
Previous Versions
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3/26/2020 6:55:09 AM
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3/27/2020 5:08:18 AM
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