Medium Fey, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 94 (11d10 + 33)
Speed 30 ft.
STR
18 (+4)
DEX
9 (-1)
CON
16 (+3)
INT
14 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws STR +7, CON +6, CHA +6
Skills Arcana +6, Deception +6, Intimidation +6, Perception +6, Stealth +4
Damage Immunities Fire
Senses Darkvision 60 ft., Passive Perception 16
Languages Common, Ignan, Sylvan
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Magic resistant. The hag has advantage on saves against spells and other magical effects

Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 15 +6 to hit). She can innately cast the following spells, requiring no material components:

At will: burning hands, faerie fire, chromatic orb, hellish rebuke, fire bolt

3/day each: heat metal, scorching ray

1/day: wall of fire

 

Actions

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage and 3 (1d6) fire damage

Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.

The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.

Fiery escape. As a bonus action or a reaction upon taking damage a cinder hag can magically teleport to the nearest open flame of any size within 120 feet

Reactions

Fiery escape. As a bonus action or a reaction upon taking damage a cinder hag can magically teleport to the nearest open flame of any size within 120 feet

opportunity attack: when a creature exits the hags threat range she can make a single melee attack

Description

Incendiary Fey. Cinder hags have a grim fascination with watching things burn, though nothing pleases a cinder hag more than watching a humanoid settlement burn. Fire is essential to many crafts that settled people cannot live without, such as metalworking, but when fire grows uncontrolled, it is wild and destructive.
At the heart of every cinder hag's lair burns a great fire called a grimflame. While the hag lives, this fire cannot be extinguished by nonmagical means. Through the fire, she sees distant occurrences, and she can command it to rise at her order acting as a fire elemental
Cinder hags often bind creatures of elemental fire into serving them. Most cinder hag lairs are infested with magmins and pet fire snakes, while the most powerful of cinder hags bind efreeti into their service.

Previous Versions

Name Date Modified Views Adds Version Actions
3/22/2020 7:28:51 PM
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3/27/2020 8:25:26 PM
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Monster Tags: Hagfey

Habitat: DesertForestMountainUrban

TheJWizz

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