Acid Breath. The Dragonborn exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one. Once the Dragonborn uses its breath weapon, it can not use it again until it completes a short or long rest
Pack Tactics. The Dragonborn has advantage on an attack roll against a creature if at least one of the Dragonborn's allies is within 5 feet of the creature and the ally isn't incapacitated.
Vengeful Assault. When the Dragonborn takes damage from a creature in range of a weapon it is wielding, the Dragonborn can use its reaction to make an attack with the weapon against that creature. Once it uses this trait, it can’t do so again until it finish a short or long rest.
Multiattack. The Wildfire Dragonborn makes two melee attacks.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) [slashing] damage.
Longbow. RangedWeapon Attack: +3 to hit, range 150/600 ft., 1 target. Hit: 5 (1d8 + 1) [piercing] damage.
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