Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Egg Infection: Melee Weapon attack, +5 to hit. Hit: 5 (1d4+3 )piercing damage. Target must make a DC 13 Constitution saving throw, on a success no effect, on a failure egg are laid inside the target. Unless removed via lesser restoration or a DC 13 medicine check, the egg will hatch within a week, killing the target instantly.
Horrific Emergence: Those that witness this creature begin to burst from a corpse must make a DC 13 Wisdom saving throw or become frightened until the end of their next turn.
Description
Corpse Spiders are usually found in dark, if easy to reach places. Their bodies are rather flexible, able to hide in a variety of different creatures even after becoming full grown.
Previous Versions
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