Gargantuan Construct, Neutral
Armor Class 22 (natural armor)
Hit Points 481 (26d20 + 208)
Speed 40 ft., Burrow 40 ft., Fly 80 ft.
STR
29 (+9)
DEX
10 (+0)
CON
27 (+8)
INT
7 (-2)
WIS
14 (+2)
CHA
1 (-5)
Saving Throws STR +17, DEX +8, CON +16
Skills Perception +17, Stealth +7
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 27
Languages Common, Draconic Understands the languages of it's creators but cannot speak them
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Bound. The dragon is magically bound to a control circlet. As long as the dragon is within 1 mile of the circlet on the same plane of existence, the wearer can communicate telepathically with the dragon. While the dragon is active, the wearer can see through its eyes and hear what it hears. During this time, the wearer is deaf and blind with regard to their own senses. If the circlet wearer is not within 1 mile of the dragon, it views all creatures it can see as enemies and tries to destroy them until the circlet wearer communicates with the dragon or the dragon is destroyed. A circlet wearer can use its action to put the dragon in an inactive state where it becomes incapacitated until a wearer uses an action to switch the dragon to active. A circlet is a magic item that must be attuned.

Immutable Form. The dragon is immune to any spell or effect that would alter its form. 

Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects

Siege Monster. The dragon deals double damage to objects and structures.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) force damage.

Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.

Tail. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Magic Breath (Recharge 5–6). The dragon exhales lightning in a 120-­-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) force damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Habitat: Urban

GalaxyAssassin

Comments

Posts Quoted:
Reply
Clear All Quotes