Small Humanoid, Lawful Neutral
Armor Class 13 Natural Armor
Hit Points 7 (2d6)
Speed 30 ft., Swim 40 ft.
STR
6 (-2)
DEX
17 (+3)
CON
8 (-1)
INT
12 (+1)
WIS
14 (+2)
CHA
5 (-3)
Skills Perception +4
Senses Passive Perception 12
Languages Aquan, Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The Colrum has advantage on an attack roll against
a creature if at least one of the Colrum's allies is within 5 feet of
the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d4 + 3) piercing damage and the target must make a DC 8
Constitution saving throw, taking 4 (1d6+1) poison damage on a
failed save, or half as much damage on a successful one.

Spear. Melee Weapon Attack: +5 to hit, reach 7 ft. or range 20/60, one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Colrums are small humanoid fish-like creatures with their own tribalistic societies, located solely within marshes or swamps. If not in their home, they can be found in packs of at least three or more, hunting and gathering the surrounding area. They will typically enter battle with their signature "Mrglgrglrgl!"

Habitat: CoastalSwampUnderwater

pokepok3

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