Pack Tactics. The Colrum has advantage on an attack roll against
a creature if at least one of the Colrum's allies is within 5 feet of
the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d4 + 3) piercing damage and the target must make a DC 8
Constitution saving throw, taking 4 (1d6+1) poison damage on a
failed save, or half as much damage on a successful one.
Spear. Melee Weapon Attack: +5 to hit, reach 7 ft. or range 20/60, one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Colrums are small humanoid fish-like creatures with their own tribalistic societies, located solely within marshes or swamps. If not in their home, they can be found in packs of at least three or more, hunting and gathering the surrounding area. They will typically enter battle with their signature "Mrglgrglrgl!"
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