Gargantuan Giant (Hill Giant), Chaotic Evil
Armor Class 15 Nateral
Hit Points 70 (4d20)
Speed
STR
30 (+10)
DEX
4 (-3)
CON
30 (+10)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Skills Nature +5
Senses Darkvision, Passive Perception 5
Languages Giant Deep speach
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Obliterate Biff can hit any being sending them 1D20 ft backwards if target hits a object whilst flying they take 3D6 damage 

Actions

Hissy fit biff can cry doing 3D4 sonic damage 

Ruin biff can swing his club to do 6D6 damage 

Acid spit biff can spit up to 20ft. When it hits a target it does 3D4 acid damage 

Reactions

Hiss fit biff can call his mum when defete is inevitable with him having to roll over 75 on a D100 for his mother to successfully arrive takeing him away and stopping his defeat 

Legendary Actions

Destroyer of lives and buildings 

Biff can roll a strength check to destroy any wood or weak stone building or object below 40 ft

If a person Is caught is the attack they take 8D10 damage though receives none on a successful dexterity save

Description

Sightings off biff in the past years has increased with the general consensus being that a gargantuan oath stomps about heavy wooded areas crushing thoes who dare look upon him 

His actual physical look is rather unknown as those of find him is rare but thoes who survived an encounter with him is even rearer but he is believed to be a mix between a goblin and a giant and mutating beyond natural size having large amounts of fat covering his body allowing for protection but it also allows him to swing it about doing large amounts of damage. His face is a well guarded secret brought to the grave by most adventures lucky enough to live as it is believed to be the enbodyment of uglyness. 

Lair and Lair Actions

Biff is believed to live in a dark cave deep in unmarked wooded teratory with the only thing decorating his lair being bones and loot he's stolen 

Lair Actions

On initiative count 5 (losing initiative ties) biff takes a lair action to cause one of the following effects; biff can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
7/1/2019 12:28:41 AM
1
1
2
Coming Soon
3/28/2020 10:50:37 AM
72
1
--
Coming Soon
Lanky_AF

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