Armor Class
10
Hit Points
13
(2d8 + 4)
Speed
40 ft.
STR
13
(+1)
DEX
10
(+0)
CON
15
(+2)
INT
2
(-4)
WIS
12
(+1)
CHA
5
(-3)
Senses
Passive Perception 11
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Charge. If the giant goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed. The giant goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Innate Toughness: The creatures hit point maximum increases by 1, and increases by 1 every time it gains a level.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
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