Huge Fiend (Demon), Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 190 (20d12 + 50)
Speed 40 ft.
STR
17 (+3)
DEX
18 (+4)
CON
20 (+5)
INT
7 (-2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +8, CON +9, WIS +4
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft, Passive Perception 10
Languages Infernal
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Fire Aura. At the start of each of the bologar's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the bologar or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

Magic Resistance. The bologar has advantage on saving throws against spells and other magical effects.

Magic Weapons. The bologar's weapon attacks are magical.

Actions

Multiattack. The bologar makes two attacks: two with its claws or one with its claws and one ram.

Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage.

Ram. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. The bologar charges at least 10 ft towards the target. Hit: 15 (2d6 + 8) piercing damage, and the target must succeed on a DC 20 Strength saving throw or be pushed 10ft away and knocked prone.

Monster Tags: Demon

GeorgiePorgie

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