Small Undead, Neutral Evil
Armor Class 10
Hit Points 18 (3d8 + 6)
Speed 30 ft., climb 10 ft.
STR
11 (+0)
DEX
10 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws WIS +0
Skills Stealth +2
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie Gnome to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie gnome drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6) bludgeoning damage.

Leap. Melee Weapon Attack: +2 to hit., one target. Zombie gnome grapples onto the effected creatures head, heavily obscuring vision. When an attack on the zombie gnome misses, roll a d4. On a 1, the attack hits the effected creature.

Description

 

Quicker and more agile than human undead. Zombie Gnomes are sneaky, able to get the jump on unsuspecting adventurers more easily than their larger cousins.

Habitat: Urban

Mr_Mars

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