Armor Class
10
Hit Points
18
(3d8 + 6)
Speed
30 ft., climb 10 ft.
STR
11
(+0)
DEX
10
(+0)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
6
(-2)
Saving Throws
WIS +0
Skills
Stealth +2
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie Gnome to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie gnome drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6) bludgeoning damage.
Leap. Melee Weapon Attack: +2 to hit., one target. Zombie gnome grapples onto the effected creatures head, heavily obscuring vision. When an attack on the zombie gnome misses, roll a d4. On a 1, the attack hits the effected creature.
Description
Quicker and more agile than human undead. Zombie Gnomes are sneaky, able to get the jump on unsuspecting adventurers more easily than their larger cousins.
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