Medium Monstrosity (Goblinoid), Neutral Evil
Armor Class 15 Natural Armour
Hit Points 65 (8d6)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Keen Hearing and Smell. The barghest has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Innate Spellcasting. The barghest's innate spellcasting ability is Charisma (DC 13). It can innately cast the following spells requiring no material components.

At will: Misty Step, levitate

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (2d4 +3) slashing damage.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

FurnGully

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