Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:
At will: mold earth
3/day collectively: Maximilian's earthen grasp, erupting earth
1/day each: passwall*, transmute rock
*The passage created is twice the size of a regular passwall spell (10'x16'x40')
Multiattack. The giant makes two greatclub attacks.
Greatclub: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Jettison Puppeteer: When an awakened ancient is felled, the intellect devourer that puppeteers its body erupts forth from the giants skull. Roll initiative for the devourer as it enters combat.
Description
The enduring bodies of these ancient stone giants lay buried in their earthen tombs, long forgotten. They're progeny had long fled an unanticipated illithid invasion, leaving their ancestral home to be overrun. The mind flayers utilized their intellect devourers to reanimate the bodies of these ancients, harnessing their immense strength and latent elemental powers.
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