Charge. If the centaurian moves at least 30 feet straight toward a target and then hits it with a lance attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Magic Resistance. The centaurian has advantage on saving throws against spells and other magical effects.
Multiattack. The centaurian makes two attacks: one with its lance and one with its hooves.
Lance. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 4) piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) bludgeoning damage.
Description
A centaurian has a metal body of a great horse topped by a humanoid torso, head, and arms. No one knows who created them but they are fierce warriors.
Previous Versions
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3/28/2020 7:12:06 PM
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Coming Soon
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