Large Construct, Unaligned
Armor Class 16 Natural, Shield
Hit Points 45 (6d10 + 12)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
9 (-1)
WIS
13 (+1)
CHA
11 (+0)
Skills Athletics +6, Perception +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 13
Languages Understands the languages of its creator but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Charge. If the centaurian moves at least 30 feet straight toward a target and then hits it with a lance attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Magic Resistance. The centaurian has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The centaurian makes two attacks: one with its lance and one with its hooves.

Lance. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 4) piercing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) bludgeoning damage.

Description

A centaurian has a metal body of a great horse topped by a humanoid torso, head, and arms. No one knows who created them but they are fierce warriors.

Previous Versions

Name Date Modified Views Adds Version Actions
3/28/2020 7:12:06 PM
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