Small Fiend, Chaotic Evil
Armor Class 13 (Natural Armor)
Hit Points 21 (6d6)
Speed 10 ft., fly 40 ft., climb 10 ft.
STR
13 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
8 (-1)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +3
Senses Darkvision 60 ft., Passive Perception 13
Languages Auran, Windsong
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Flyby. The windrazor doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Sight. The windrazor has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The windrazor makes two attacks with its claws. If both hit, they deal an extra 6 (2d4+2) points of slashing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 1) slashing damage.

Description

In the windswept depths of Pandemonium, where icy gales scour the endless tunnels and create a constant howling, creatures known as windblades flit through the lightless labyrinths, committing murder and mayhem in the name of Erythnul, their lord and creator.

Windrazors are the scouts and hunters of the windblades. Vicious, bloodthirsty creatures, they travel in groups of up to a dozen, seeking prey for themselves or sport for their masters. They revel in battle and blood, constantly seeking new thrills and levels of brutality.

Monster Tags: fiend

SpaceOrochi

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