Flyby. The windscythe doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Keen Sight. The windscythe has advantage on Wisdom (Perception) checks that rely on sight.
Multiattack. The windscythe makes two attacks with its claws. If both hit, they deal an extra 13 (2d6+7) points of slashing damage.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
Javelin. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d6+1) piercing damage.
Description
In the windswept depths of Pandemonium, where icy gales scour the endless tunnels and create a constant howling, creatures known as windblades flit through the lightless labyrinths, committing murder and mayhem in the name of Erythnul, their lord and creator.
Windscythes are the warriors, nobles, tyrants, and priests of the windblades. Brutish, violent creatures with a voracious appetite for raw flesh, windscythes soar through their domain with the bearing of royalty. Like other windblades they exult in spreading death and fear whenever they can.
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