Medium Celestial (Angel), Any Good Alignment
Armor Class 16 Scale mail
Hit Points 16 (3d8 + 3)
Speed 40 ft., Walk 30 ft.
STR
15 (+2)
DEX
15 (+2)
CON
16 (+3)
INT
17 (+3)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws WIS +3, CHA +5
Skills Insight +14
Damage Vulnerabilities Necrotic
Damage Immunities Radiant
Condition Immunities Charmed, Frightened
Senses Truesight, Passive Perception 11
Languages Celestial, Common Celestial, Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Relentless Faith: The angel is immune to being Charmed or Feared

Spellcasting. The Angel is a 2nd-level spellcaster. Its spellcasting ability is Charisma. (spell save DC13, +4 to hit with spell attacks). The Angel has following Celestial spells prepared:
Cantrips (at will): Light, Friends
1st level (3 slots): Charm Person, Guiding Bolt

Actions

Action Name. Holy Grace: Once per day the Angel may use its holy light to charm up to 3 creatures it can see withing 60ft. Creatures affected must make a DC15 Charisma save or be charmed for 1 minute.

Action Melee Attack. Greatsword: +5 to hit, reach 5 ft., 1 target. Hit: 7 (2d6 + 3) radiant damage. 

Action Ranged Attack. Longbow: +5 to hit, range 150/600 ft., 1 target. Hit: 5 (1d8 + 3) radiant damage.

Reactions

Angelic Defense: The angel can use its reaction to impose disadvantage on an attack it can see.

Description

An angel of blinding light, send from the Celestial plane as either messenger or enforcer.

Monster Tags: Angel

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUrban

ParkerMalarki

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