Large Monstrosity, Neutral Good
Armor Class 11 Natural Armor
Hit Points 65 (7d10 + 11)
Speed 50 ft.
STR
17 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +5, WIS +4
Senses Darkvision, Passive Perception 13
Languages Common, Elvish, Sylvan Elvish, Sylvan, Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Charge. If the alcetaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

The alcetaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Description

Like a Centaur, the Alcetaur is a human torso on the body of a moose. 

Previous Versions

Name Date Modified Views Adds Version Actions
3/29/2020 12:14:30 AM
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