Armor Class
11
Natural Armor
Hit Points
65
(7d10 + 11)
Speed
50 ft.
STR
17
(+3)
DEX
15
(+2)
CON
14
(+2)
INT
12
(+1)
WIS
14
(+2)
CHA
10
(+0)
Saving Throws
STR +5, WIS +4
Skills
Animal Handling +3, Athletics +6, Perception +3
Senses
Darkvision, Passive Perception 13
Languages
Common, Elvish, Sylvan Elvish, Sylvan, Common
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Charge. If the alcetaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Actions
The alcetaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
Like a Centaur, the Alcetaur is a human torso on the body of a moose.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/29/2020 12:14:30 AM
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1
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0
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1
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Coming Soon
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