Large Aberration, Neutral Evil
Armor Class 10 Natural
Hit Points 75 (10d10 + 25)
Speed 5 ft., Swim 10 ft.
STR
14 (+2)
DEX
12 (+1)
CON
18 (+4)
INT
8 (-1)
WIS
8 (-1)
CHA
4 (-3)
Saving Throws CON +6
Skills Stealth +2
Damage Resistances Acid, Fire
Senses Blindsight, Passive Perception 9
Languages Understands Undercommon but speaks only through the use of its Mimicry trait
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Incessant Chuckling. The Cackling Amalgamation produces a variety of laughter from the various mouths on the body while it isn't incapacitated. Each creature that starts its turn within 20 feet of the Cackling Amalgamation and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature is paralyzed until the end of the Cackling Amalgamation's next turn. 

Mimicry. The Cackling Amalgamation can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Actions

Multiattack. The Cackling Amalgamation makes three bite attacks, three tendril attacks, or use its acidic spray. 

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit:   4(1d4+2) piercing damage and an additional 2 (1d4) acid damage. If the target is killed by this damage, it is absorbed into the Amalgamation. 

Tendril. Ranged Weapon Attack: +2 to hit, range 10/20 ft., one creature. Hit: 5 (1d6 +2) bludgeoning damage.

Acidic Spray. When the Cackling Amalgamation is below 25 hit points, it may spew a 15ft straight line forcing all creatures in its path to make a DC 12 Dexterity Saving Throw or take 9 (3d6) acid damage on a failure, or half as much on a success. 

Habitat: Underdark

NerdyObservations

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